No.1 2018/10/05 Introduction (By Nakano, Sato)
Course guidance.13:00-14:30 at S10.
No.2 2018/10/05 Basics of SCM (By Takahashi, Nakano )
Intoduction to supply chain managements.14:45-16:15 at S10.
No.3 2018/10/19 The “Beer Game No.1 (By Sato, Nakano)
The Beer Distribution Game simulates a simple make-to-stock supply chain with four companies. 13:00-14:30 Multi-purpose room No.2 on the 2nd floor. The customers send orders to their suppliers upstream, from end customer through to the raw material supplier. Downstream the orders are delivered to the customer, according to the received order quantity. The inherent logistical delay is simulated through several transportation and receiving stages. Each player has to balance the stock level with the material availability, with the aim to optimize the overall costs, consisting of inventory holding costs and costs for backorders. After several rounds the performance of the total supply chain is calculated and discussed. It is expected to find a typical effect in the supply chains, which will be analyzed. Furthermore, strategies for coping with this effect will be discussed.
No.4 2018/10/19 The “Beer Game No.2 (By Sato, Nakano)
Continued.14:45-16:15 Multi-purpose room No.2 on the 2nd floor.
No.5 2018/10/19 The “Beer Game No.3 (By Sato, Nakano)
Continued.16:30-18:00 at Multi-purpose room No.2 on the 2nd floor.
No.6 2018/11/02 Toyota Production System (By Nakano, Sato)
What is the difference between Toyota production system (TPS) in Japan and lean production system (LPS) in USA? How was the TPS concept extended from just a production system to an entire enterprise? Let’s learn and discuss.
No.7 2018/11/02 Constraints game (By Sato, Nakamoto, Nakano)
Learn bottlenecks, work in process, performance and lead time. You can understand the theory of constraints (TOC).
No.8 2018/11/16 The BeMAD game No.1 (By Sato, Nakamoto, Nakano)
BeMad:Business Management Ability Development.
In the BeMAD Game the players find themselves in a classic workshop production setting, with typical performance measures. Experiencing typical inefficiencies during several playing rounds, they decide on and realize improvement measures. By this the players intuitively set their own basis for learning production management theories in a very effective manner, by always being able to reflect the theories on their own playing experience. After a short theoretical introduction, the Logistics Game will be played in two groups for approximately three hours.
13:00-14:30 at Muliti-Purpose Room No. 2, 2F.
No.9 2018/11/16 The BeMAD game No.2 (By Sato, Nakamoto, Nakano)
Continued.14:45-16:15 at Muliti-Purpose Room No. 2, 2F.
No.10 2018/11/16 The BeMAD game No.3 (By Sato, Nakamoto, Nakano)
Continued.16:30-18:00 at Muliti-Purpose Room No. 2, 2F.
No.11 2018/12/07 Evaluating Supply Chains (By Nakano, Sato, Nakamoto )
Lecture of evaluation method for supply chains. 13:00-14:30 at S10.
No.12 2018/12/07 Reconfiguration game No.1 (By Nakano, Sato)
EXCEL-based simulation game to learn reconfiguration of supply chain.
13:00-14:30 at S10.
No.13 2018/12/07 Reconfiguration game No.2 (By Nakano, Sato)
Continued.14:45-16:15 at S10.
No.14 2018/12/21 Sustainable SCM (By Nakano, Sato)
Presentation by students for the Reconfiguration game, followed by a lecture of sustainable concept of supply chain management.
No.15 2018/12/21 Consultation (By Nakano, Sato)
Consultaion upon request.