SDM e-Learning システム

慶應義塾大学大学院 システムデザイン・マネジメント研究科
2015年度秋学期 授業シラバス
KEIO UNIVERSITY GRADUATE SCHOOL OF SYSTEM DESIGN AND MANAGEMENT
Syllabus for Fall semester 2015


サプライチェーンとビジネスゲーム (英日) / SUPPLY CHAIN MANAGEMENT AND BUSINESS GAME

担当教員
Instructor
中野 冠、佐藤 みずほ
開講日程
Date and Slot
金曜日3時限,金曜日4時限 Friday 3rd ,Friday 4th


開講場所
Class Room
    C3S10,C3S10
授業形態
Type of Class
    Business Games, lectures and Case Studies
キーワード
Keyword
    Supply Chain Management, Business Game
授業に関する連絡先
Contact Address for Inquiry Regarding the Course
    m.nakano@sdm.keio.ac.jp
科目概要(詳細)
Course Description
    This lecture will let the students experience different aspects of operations and supply chain management in a compact and interactive manner. The course comprises of four business games, which the students solve in groups and present to the audience as well as lectures to understand basics of supply chain management. A company visit is prepared to learn from practitioners.

    本講義は、スイス連邦工科大学チューリッヒ校(ETH Zurich)との国際共同講義です。4種類のビジネスゲームをプレーしながらサプライチェーンマネジメント(SCM)の基礎的な理論を理解し、必要なマネジメントスキルを体験的に修得することができます。授業は、グループ討議と発表で、インタラクティブに行います。また、実地体験のための会社訪問を行います。

























主題と目標/授業の手法など
Objective and Method of the Course
    The following four business games will be played in a group of students, accompanied by a theoretical introduction and a joint discussion of the students’ experiences. The games are played in a group so the class attendance is very important. (1)Constraint Game (2)Reconfiguration Game (3)Beer Distribution Game (4)Business Management Ability Development(BeMAD) Game
教材・参考文献
Textbooks and References
    Original material developed by Prof. Shoensleben in ETH/D-MTEC and prof. Nakano at SDM. You can use the book "Integral Logistics Management", Third Edition written by Paul Shoensleben as a refernce.
提出課題・試験・成績評価の方法など
Assignment, Exam and Grading Details
    Grading with Presence (participation in the games), presentation and homework.
履修上の注意
Notification for the Students
    The lectures are mainly taught in English but Japanese explanation is provided upon request.
e-learning開講の有無
Availability on e-learning System
    e-learningを開講しない
授業計画
Course Schedule

    No.1 2015/10/02 Introduction [Practitioner] (By Nakano,Sato)
    Course guidance.

    No.2 2015/10/02 Constraints Game [Practitioner, Interactive] (By Sato, Nakano)
    A bottleneck constraints an entire system. The theory is important for planning capacity utilization, with the aim to improve throughput and at the same time reduce inventory in a production line with a bottleneck capacity.

    No.3 2015/10/16 Reconfiguration Game (1) [Practitioner, Interactive] (By Nakano、Sato)
    EXCEL-based simulation game to learn reconfiguration of supply chain.

    No.4 2015/10/16 Reconfiguration Game (2) [Practitioner, Interactive] (By Nakano, Sato)
    Continued.

    No.5 2015/10/30 Basics of SCM [Practitioner] (By Nakano, Sato)
    Intoduction to Supply chain managements.

    No.6 2015/10/30 Toyota Production System [Practitioner] (By Nakano, Sato)
    Toyota production system and lean concepts are taught.

    No.7 2015/11/16 The “BeMad Game (Nov. 16th, 9:00-10:30) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
    In the BeMAD Game the players find themselves in a classic workshop production setting, with typical performance measures. Experiencing typical inefficiencies during several playing rounds, they decide on and realize improvement measures. By this the players intuitively set their own basis for learning production management theories in a very effective manner, by always being able to reflect the theories on their own playing experience. After a short theoretical introduction, the Logistics Game will be played in two groups for approximately three hours.

    No.8 2015/11/16 The “BeMad Game (Nov. 16th, 10:45-12:15) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
    Continued.

    No.9 2015/11/16 The “BeMad Game (Nov. 16th, 12:30-14:00) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
    Continued.

    No.10 2015/11/16 The Beer Distribution Game (Nov. 16th, 15:00-16:30) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
    The Beer Distribution Game simulates a simple make-to-stock supply chain with four companies. The customers send orders to their suppliers upstream, from end customer through to the raw material supplier. Downstream the orders are delivered to the customer, according to the received order quantity. The inherent logistical delay is simulated through several transportation and receiving stages. Each player has to balance the stock level with the material availability, with the aim to optimize the overall costs, consisting of inventory holding costs and costs for backorders. After several rounds the performance of the total supply chain is calculated and discussed. It is expected to find a typical effect in the supply chains, which will be analyzed. Furthermore, strategies for coping with this effect will be discussed.

    No.11 2015/11/16 The Beer Distribution Game (Nov. 16th, 16:45-18:15) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
    Continued.

    No.12 2015/11/16 The Beer Distribution Game (Nov. 16th, 18:30-20:00) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
    Continued.

    No.13 2015/11/17 Company visit [Real site] (By Nakano,Shoensleben,Sato)
    Discuss with practitioners at real sites.
    Tentatively Sony and Fujitsu.

    No.14 2015/12/04 Evaluating SC [Practitioner] (By Nakano, Sato)
    Queuing network and event driven simulation technique are explained to analyze perfomance of a supply chain.

    No.15 2015/12/04 Sustainable SCM [Practitioner] (By Nakano, Sato)
    Sustainable SCM includes green, resilient and competitive issues.



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