No.1 2015/10/02 Introduction [Practitioner] (By Nakano,Sato)
Course guidance.
No.2 2015/10/02 Constraints Game [Practitioner, Interactive] (By Sato, Nakano)
A bottleneck constraints an entire system. The theory is important for planning capacity utilization, with the aim to improve throughput and at the same time reduce inventory in a production line with a bottleneck capacity.
No.3 2015/10/16 Reconfiguration Game (1) [Practitioner, Interactive] (By Nakano、Sato)
EXCEL-based simulation game to learn reconfiguration of supply chain.
No.4 2015/10/16 Reconfiguration Game (2) [Practitioner, Interactive] (By Nakano, Sato)
Continued.
No.5 2015/10/30 Basics of SCM [Practitioner] (By Nakano, Sato)
Intoduction to Supply chain managements.
No.6 2015/10/30 Toyota Production System [Practitioner] (By Nakano, Sato)
Toyota production system and lean concepts are taught.
No.7 2015/11/16 The “BeMad Game (Nov. 16th, 9:00-10:30) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
In the BeMAD Game the players find themselves in a classic workshop production setting, with typical performance measures. Experiencing typical inefficiencies during several playing rounds, they decide on and realize improvement measures. By this the players intuitively set their own basis for learning production management theories in a very effective manner, by always being able to reflect the theories on their own playing experience. After a short theoretical introduction, the Logistics Game will be played in two groups for approximately three hours.
No.8 2015/11/16 The “BeMad Game (Nov. 16th, 10:45-12:15) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
Continued.
No.9 2015/11/16 The “BeMad Game (Nov. 16th, 12:30-14:00) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
Continued.
No.10 2015/11/16 The Beer Distribution Game (Nov. 16th, 15:00-16:30) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
The Beer Distribution Game simulates a simple make-to-stock supply chain with four companies. The customers send orders to their suppliers upstream, from end customer through to the raw material supplier. Downstream the orders are delivered to the customer, according to the received order quantity. The inherent logistical delay is simulated through several transportation and receiving stages. Each player has to balance the stock level with the material availability, with the aim to optimize the overall costs, consisting of inventory holding costs and costs for backorders. After several rounds the performance of the total supply chain is calculated and discussed. It is expected to find a typical effect in the supply chains, which will be analyzed. Furthermore, strategies for coping with this effect will be discussed.
No.11 2015/11/16 The Beer Distribution Game (Nov. 16th, 16:45-18:15) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
Continued.
No.12 2015/11/16 The Beer Distribution Game (Nov. 16th, 18:30-20:00) [Practitioner, Interactive] 2F Multi-purpose room No.1 (By Shoensleben, Nakano, Sato)
Continued.
No.13 2015/11/17 Company visit [Real site] (By Nakano,Shoensleben,Sato)
Discuss with practitioners at real sites.
Tentatively Sony and Fujitsu.
No.14 2015/12/04 Evaluating SC [Practitioner] (By Nakano, Sato)
Queuing network and event driven simulation technique are explained to analyze perfomance of a supply chain.
No.15 2015/12/04 Sustainable SCM [Practitioner] (By Nakano, Sato)
Sustainable SCM includes green, resilient and competitive issues.