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Classes offered in English

Required Subjects

  Course Title Course Description
Core Subjects  INTRODUCTION TO SYSTEM DESIGN AND MANAGEMENT(2) This subject/course/class aims to provide a whole picture of "system design and management(SDM)" and relationship with other major subjects/courses/classes. Students get an overview of SDM and learn logical thinking and systems engineering, which are fundamental in understand SDM, through exersize. Moreover, this subject/course/class introduces an overview of other SDM major subjects and defines the relationship between those and systems engineering.
SYSTEM ARCHITECTING AND INTEGRATION(2) Regarding System Integration as a component of the system engineering process that unifies the product components and the process components into a whole assuring that the hardware, software, and human system components will interact to achieve the system purpose and satisfy the customer needs. Contrary to decomposition process, System Integration is the melding of divergent and often incompatible factors such as technologies, applications, data, information and so on, into a uniform IT-based technology architecture and functional working structure. Evaluation and review processes are outlined for large-scale complex systems.
This course presents overview on the recent advances in Systems Engineering and System Architecture after definition of systems engineering, its origin and the effectiveness are provided. The contents are based on the handbook of International Council on Systems Engineering (INCOSE). The background, history and some frameworks of system architecture are provided, and using the architecture framework consists of all views, operational view, systems view and technical view, some examples are explained.
SYSTEM VERIFICATION AND VALIDATION(2) Verification and Validation (V&V) is essential for system design and management. This class explains the differences and dynamics between them and how to plan and implement them.This class will involve case studies involving various man-made systems including technological systems, social systems, and human systems.
PROJECT MANAGEMENT(2) The relationship between project management and system engineering (system integration) is defined. Basic way of thinking for project management is given; project management activity consists of "Planning", "Doing" and "Evaluation". The method to feed back the result of evaluation to design process is explained. Lecture and exercise are give for design and management of the complicated system, basic and practice of logistics, and techniques for cross-management and project management. Explanation covers work breakdown structure and SDM plat form.
Project Subjects DESIGN PROJECT (4) Design Project, which was called "ALPS"(Active Learning Project Sequence) projects until 2011, provides recommendations on the design of innovative products, services and other systems using system design and management approaches developed in collaboration among Keio University, Massachusetts Institute of Technology (MIT), Stanford University in the USA, and Delft University of Technology in the Netherlands. We examine products and services related to a project, define the problems, learn the requirements of the interested parties, set system requirements, design concepts, propose architecture, repeatedly test and prototype, and then verify our recommendations. Design Project participants gain real-life experience in the design of totally new business models and innovative systems.
特別研究科目
Special Research Subjects
RESEARCH ON SYSTEM DESIGN AND MANAGEMENT(2) Unlike the ordinary science and technology graduate program, research in the Keio SDM Master's course is oriented toward design project research. It is strongly recommended that individual research follows the same pattern that is used in the "Design Project" project work; the actual project research should be performed in groups. Groups may take many different forms; they can be groups of students, mixed groups of faculty and students or joint research groups with companies or other universities. However, the student must write his or her own master's thesis. The "Research on System Design and Management" subject corresponds to the master's thesis. In this subject, students write up their portion of the group's design project research for presentation to and review by the Master's Thesis Examination Committee. It is possible to be advised by multiple members of the faculty.
RESEARCH ON PROJECT DESIGN AND MANAGEMENT (2) Please see the website below.
Detailed descriptions for the two Master Courses

credits shown in parentheses

Major Subjects

  Course Title Course Description
Recommended Basic Subjects COMMUNICATIONS(2) For those, who wish to communicate with Japanese businessmen, engineers and so on, it is important to understand their mentality, although each person has his/her own character. One of important keywords for understanding Japanese mentality is "a sense of dedication to community". During communication with Japanese partners, Japanese people do not look strong as individuals, compared with occidentals. However, "a sense of dedication to community" is very strong and results in success in business and R&D activities. In these classes behavior of Japanese businessmen and engineers are psychologically analyzed, so that you can communicate them smoothly.
Recommended Advance Subjects SYSTEMS APPROACH FOR BUSINESS SYSTEMS (2) The course provides the methodology to manage quality, efficiency and risk in a system design project or a management process where many people in different organizations are concurrently involved. The lectures go from finding problems and bottlenecks in a large system with a sophisticated way of thinking, to visualizing the total system with multiple views, to evaluating the performance and risk, to improving the design and management process in a point of business process reengineering. A lot of techniques to specify, evaluate and optimize the system and the process are combined into a holistic methodology. Students will be trained to get the know-how by exercises.
Major Subjects in Systems and Socio-Tech Engineering  PRACTICE OF SYSTEM DESIGN AND MANAGEMENT(2) This course covers fundamentals of modern strategic systems engineering(SE). Starting from the context analysis to identify interaction among customers/users, stakeholders and natural/social environment, the course includes salient features of the Systems Engineering such as requirement analysis, functional/physical analysis, evaluation procedures and trade-off, work breakdown structures (WBS), and risk/life-cycle analysis. This also covers history of the Systems Engineering and Systems Engineering Professional (CSEP) conducted by International Council on Systems Engineering (INCOSE).
FRONTIER PROJECT MANAGEMENT(2) Even in the 21st Century, exploration projects to the uncharted frontiers, such as extreme terrestrial environment, deep sea, and deep space beyond the Earth, still wait for the greatest challenges of all time. One requires project management skills that are quite different from cases for mass production projects and system design strategy that can expect the unexpected and deal with such events, in which both great discoveries and high mission risks lie. This course studies how to make a successful project to challenge such frontiers, through analyses of past and present projects in the fields of adventure enterprises, scientific expeditions and commercial/governmental explorations, interactive discussions about commonality and uniqueness of both successful and unsuccessful cases, and practical training for team projects of students' choices followed by model mission definition/system requirement reviews.
FOUNDATION OF MEDEL-DRIVEN SYSTEMS DEVELOPMENT (2) In this class SysML (Systems Modeling Language) by OMG (Object Management Group) is introduced.
SPACECRAFT SYSTEM DESIGN (2) This class will be opened in the Fall Semester 2013.
INTRODUCTION TO SPACE SYSTEMS ENGINEERING (2) This class will be opened in the Fall Semester 2013.
Major Subjects in Safe, Reliable, Human-Interface, Symbiotic & Innovation Systems   HUMAN FACTORS(2) Human factors is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance. In this lecture, basics of human factors, especially those relevant to safety, are introduced. It is hoped that students will develop an understanding that human factors is a crucial component of our life. The lecture is expected to be very interactive.
CREATIVITY MANAGEMENT (2) This course introduces students to 60 models of creativity obtained from 150 creators, from 41 nations and 63 diverse professions. BENEFITS: First, about the 4th week, the course breaks the naive idea we all have, that there is some one right model of creativity. Second, this course prepares you to manage creators---to spot which of 60 ways they use and which of 50+ ways missing in them, might, if added, most improve the creativity of what they do. Third. this course empowers students with 960+ specific methods, tools, events for getting groups to do creative things they could not do on their one. Fourth, no course in any college in the world teaches: as many models, models as comprehensive, models as practical (with steps and examples) as this course. The course format is new in 2011, the odd-weeks are explanations of the 60 models of creativity, the even-weeks are in-class exercises applying core methods from one of the models presented the previous week. The core text of the course is the book Are You Creative? 60 Models by Richard Greene, the course instructor. There are 4 assignments, done in small teams, each assignment takes a month (4 weeks): 1) interview 1 very creative person in Tokyo and identify how many of the 60 creativity models they use and which parts of each such model use (using a professional--not TV--interview method 2) invent something using the steps of one of the 60 creativity models that is better than any similar such thing 3) assignment one again--professional interview of a second creator showing which creativity models they use 4) assignment two again--invention of something creative using a different one of the 60 creativity models.. No final assignment or paper.
BUSINESS SYSTEM DYNAMICS (2) Business System Dynamics (BSD) is a methodology for analyzing a complex business system and its behaviors using a graphical modeling and simulation techniques. On the basis of System Dynamics (SD) developed by Jay Forrester of MIT, BSD uses computer-aided simulation to study the interplay of growth and equilibrium of a business system over time. The purpose of the course is for students to provide strategic analysis and simulation skills in various business occasions. The course has three objectives;(1)learn basic SD modeling and simulation techniques,(2)learn basic business management theories such as Strategy, Marketing, Finance, Human Resources Management and Operation Management and (3)experience a business consulting project accompanied by a final presentation in cooperation with classmates. No prior programming experience is required but computer-aided simulation is often implemented in the classroom and for the assignments.
MULTI-CULTURES OF SYSTEM DESIGN AND MANAGEMENT (2) Leaders of NASA, Mitre Corp., EDS and Tokyo University Professors commenting on the Fukushima Nuclear Meltdowns---all attribute the cause of systems disasters, mostly to culture factors. Yet the INCOSE standards have no tools for handling culture. Also, students at Keio SDM come from more than a dozen nations all over the world and naturally are sensitive to culture differences in design, work ways, and how people and ideas get handled. Systems are more global than INCOSE standards and people managing systems are in most cases. This course attempts to correct this. This course presents specific tools for spotting and handling aspects of culture, as cultures powerfully affect the definition, delivery, and use of systems. This course covers ten substantial roles of culture in systems, design, engineering, and management. The purpose is to make students capable of spotting cultures, characterizing them in detail, changing them in various ways, measuring and changing their strength and type, so as to succeed in design, system leadership, engineering, and managing large projects and organizations. Particular types of culture are presented--the culture of high performance, the culture of investment, risk taking cultures, culture of innovation. Also, the various parts of our world where culture appears powerfully are presented---culture of: devices, business practices, professions, design, nations, genders, organization forms. A ten component model of culture is used---culture: definitions, uses, types, operations, dimensions, social processes, traits, tools, powers, high performance settings. Exciting practical applications of culture are especially central to this course---the culture of successful venture technology businesses and of successful technology products and devices, the culture that emerges inside successful system engineering projects, the culture of great market-leader organizations, the culture of people with highly interesting careers, the culture of great designs and designers. On odd number class weeks, models and dynamics of culture are explained. On even number class weeks, in-class exercises are done using particular culture methods each class. There are four, one-month-each, assignments during the course, no final paper or project, weekly experience report forms, and in-class exercises that when not completed in class have to be completed outside of class. The one-month each assignments are: first month--interview someone who is a master of operating in plural cultures or a master of making new cultures; second month---transplant a particular business practice or product across cultures using a method taught in this course; third month--repeat first month this time interviewing another expert at culture handling; fourth month---repeat second assignment by transplanting a different practice, or product across different cultures.
Major Subjects in Political, Economic and Business Systems   ENTREPRENEURSHIP(2) Starting companies consists of following four phases: the first phase: set up a new company after gathering enough funding, the second phase: aquire new customers, the third phase: go public in the stock market, and the fourth phase: grow up as a public company. Variation of the above phases include selling a company without going public. It is known that the correlation of many successful companies with the Industrial Revolution is high based of the past entrepreneurship history. Therefore, Fujiwara will describe the history of the Industrial Revolution, especially the history of the digital information revolution, which are important social climates for entrepreneurs. He then explains standardization competition which is especially important for the information technology industry. He will then explain and review problems and solutions in each phases of starting a company. Prof. Duncan Moore of University of Rochester lecture: TBD
SOCIAL SCIENCE RESEARCH DESIGN(2) The objective of this course is for the students to understand the basics of social science research design, including various data-gathering methods, so that the students will be prepared to work on their masters or doctoral theses. Social science research design will be explained using the textbook and various research papers and books. Each student will submit a weekly report (total ten reports) consisting a book review and a brief description of the student's own research topic and get feedbacks from the instructor and also from the fellow students. This course is intended to help the students gradually formulating their own research topics as social science research designs for their masters or doctoral theses. This course format is based on the social science research design courses the instructor (Horiuchi) took at the graduate schools of three U.S. universities.
MARKETING MANAGEMENT(2) Marketing principles are applicable not only to institutions but also to individual's various activities. The goal of this course is for the students to understand marketing. Through textbook and case discussions, group case work, and students' individual marketing presentations and short reports, the students acquire practical, usable marketing sense, which can be applied in business as well as in one's personal life.
SUPPLY CHAIN MANAGEMENT AND BUSINESS GAME (2) This lecture will let the students experience different aspects of operations and supply chain management in a compact and interactive manner. The course comprises of four business games, which the students solve in groups and present to the audience as well as lectures to understand basics of supply chain management. Japanese style supply chain management will also be discussed for acquiring advanced level of SCM knowledge.
COMPARATIVE POLITICAL INSTITUTIONS AND SYSTEMS THEORY(2) This course intends to serve as a rigorous but accessible introduction to comparative political institutions with particular focus on system analysis, interaction, and design. The first section of the course will introduce the historical origins, evolution, and definitions of the analytical concepts and frameworks of institutions in the political science discipline. This will be followed by a general description and explication of the comparative method as a way of understanding and explaining disparate political phenomena. The theory, approach, epistemology, and goals of comparative political institutionalism will be put into the context of social science and systems theory in general.
Two initial lectures will provide the springboard to explore eight key political institutions: electoral systems, legislatures, executives, political parties, the bureaucracy, the judiciary, local government, and the media (as an institutional player). Key concepts, comparative indicators, and theoretical developments and concerns in each of these areas will be explored through eight lectures. Throughout, the designs and features of Japan's political institutions will be placed in a broader comparative perspective, while supposedly and actually unique cultural and institutional features of Japan's political system and behaviour will also be discussed.
Aside from these ten core lectures, the course puts aside four sessions to invite top practitioners and players in the field as guest lecturers to provide a hands-on view of Japanese political institutions in practice. Candidates for these guest lecturers include a current parliamentarian, central ministry bureaucrat, political journalist, advisor on electoral campaigns, and municipal mayor. (These guests will provide a 30 - 45 minute lecture, followed by Q and A and interactive discussion between guest, instructor, and students).
PREDICTABLE PROJECTS (2) A project is an activity with a specific start and end, while in between we do something special we haven't done before. If we haven't done it before, there is a risk that we are making mistakes, that we are doing the wrong things or that we are doing it the wrong way, causing project failure. In the world, a lot of projects fail. The larger the project, the higher the probability of failure. The cost of project failure is huge, and this cost is ultimately a burden to all of us. If we can prevent project failure, we can have a better society. These lectures provide practical insight in how to prevent project failure and how to get better results in shorter time. Don't think that these lectures are only for project management. A project manager is responsible for delivering the right things at the right time, however, all people working for the project determine the delivery of the right things at the right time. This makes everybody in the project as responsible. Including you. You can start using the knowledge immediately in your own work, even if you are still a student. Within a short time you can achieve better results in 30% less time.
COMPARATIVE METHODS IN THE SOCIAL SCIENCES (2) This class will be opened in the Fall Semester 2013.
ADVANCED ENGLISH IN QUALITY JOURNALISM (2) A seminar-type course for those wishing to improve their oral and written comprehension and expression of English. Each session will focus on reading and discussing a number of articles on topical issues (e.g. generational inequality, geopolitical tensions in East Asia, new business models for renewable energy) from quality papers such as The Economist, The Financial Times, and/or The New York Review of Books. We will analyze and question the arguments in the articles and discuss their relevance to students and/or Japan. Each class will end with a written assignment responding to the themes of the session.

credits shown in parentheses